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Dr9

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Everything posted by Dr9

  1. Just curious - any progress on your native plugin? During the spriter kickstarter/beta I started to put a c# .net implementation together (starting with traversing the spriter file for filenames, and making an atlas for all sprites together).
  2. Great work so far. It's awesome to see how much momentum and interest this project is gathering. Question and a comment. If a sprite part is supposed to dissappear mid animation (or appear for only part of it - to put it another way) should this be accomplished with the alpha channel flipping 0%->100% mid animation? The only other way I could see this is Z-order but you can't take for granted that whatever is rendering won't have tearing or a slowdown in painting that would show what's underneath. Regarding the file format and directory. I think the lack of support for packed spritesheets is problematic for some devices. Specifically the xbox360 - but every system benefits from lowering the file IO and having one large sheet to pick sprites from. I wrote a winforms application to extract the files and regenerate a spritesheet along with the mappings. I'd rather see support for the x/y within the format, at least as optional fields. I can see how the proposed format could be coherced into that using the other XY (size) values and the same image file. On that note, I don't see any attributes specified as optional unless I'm not reading this correctly.
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