Jump to content

Abel

Members
  • Posts

    4
  • Joined

  • Last visited

Abel's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Well, if you were using AS3, you'd need this feature, because without it you need to type EACH SINGLE FILE you're using on an Assets class... which is a little bit tedious :P
  2. Add some kind of format for Spriter which exports the file as a zip file containing the descriptor and all the images with the folders. Something like "spz" or something (SPriter Zip XD). I think all the languages have libraries for loading zip files (AS3 has them), and for some languages where you need to embed each resource manually (I'm talking about AS3 again xD), needing to embed a single file would be much better (so, instead of having to embed EACH image, you just embed the spz file and you're done!) What do you think? That'd really improve stuff in the AS3 version, but I'm not sure about the other implementations.
  3. Hey, nice file format! Will require a rewrite of my structure for sure, but it's nice haha :D I'd like something to be added: a parameter width and a parameter height on the elements. This would be the pre-calculated dimensions of each key, with all the sprites inside it, with their scale and rotations in mind. This would help enormously if we're using a cached blitting technique in our renderers, as we won't have to determine those dimensions in-game, which would be a waste of resources. Also, I'm not sure, but I'm assuming the folders is all the images used in the spriter right? How do they work exactly? Also, I don't think the image width and height is needed, we can retrieve this from the code easily anyway. One last suggestion. The frame w and h properties are a bit confusing. Right now, I'd name them scaleX and scaleY (or sx and sy for short...), because it's what they represent, the scale, instead of width and height. Thanks! Abel.
  4. Here's the Spriter AS3 implementation: Engines supported: - Plain AS3 - FlashPunk - Flixel - Starling Future engines: - Genome2D - ND2D - Stencyl Version: Spriter BETA format.
×
×
  • Create New...