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Dicon

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  1. Thanks, now I know I will get myself organised BEFORE I dive in and animate. Dicon
  2. Thanks. it' all looking good. Dicon
  3. I worked on a simple robot to "play" with spriter and to become familiar with the controls. I saved the half finished robot, and next day, re-loaded. When I tried to add legs, the first frame time section was ok, but on moving the sliding timeliner at the bottom of the screen, the legs vanished. Could be me ... could be a bug... I have a feeling that this sounds a lot like winging, but if you want bug testers, I am willing to continue to help this great bit of kit fly. Dicon
  4. I find that if I click on a segment to tilt / rotate it, the segment jumps randomly a few pixels. For example, If I click on a robots head to activate the "rorating lever " to rotate the head down, the head jumps left a few pixels. Is it me or is there a way around it? Dicon :?:
  5. Just loaded it and will try it out later. That Game Maker will be able to use your format sounds excellent. Hopefuly soon it will be implimented. ( Ack.. Yoda speak ) :oops: Dicon
  6. So far Spriter looks VERY useful and I am still learning my way around it. I would like to suggest an animated gif export for the animations as Game Maker uses the "strip" method. Other than that, only a "set size of bounding box in pixels" would help keep the animated object the right size for the tiles in a game and across several sets. Thanks, I will use it as it progresses Dicon
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