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Onno

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  1. As mobile screens vary greatly in resolution and size, I'd like to use SVG for our 'sprites', so we can use 1 set of sprites to target a wide range of devices. I would pre-render them to the right target size for a specific device after loading the svg file and treat them as bitmaps after the initial render. Animating the separate SVG parts is still very cumbersome for our designers though and it would help us greatly if Spriter could at very least get limited vector support: just load SVG files as if they were bitmap images. Then we could scale up the svg images to the proper target resolution and scale the animation data from Spriter to match.
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