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marsha

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  1. Got it implemented into my engine. Basic features like rendering all images and animation looping is working. You can see a video over here: http://youtu.be/c13SRyBevvk (Youtube screwed the colors up) I hope it is alright to use the example image files, if not I will take the video down and create my own. I also would like to upload the example files to my github repository for a demo application and give proper credits, if it is alright.
  2. Yes, I read that the file format will change and understand it. Thank you.
  3. Hello, through @ludumdare is stumbled across your Spriter project. It is a great project and I would like to use and support it. I am developing an engine called baukasten https://github.com/Agon/baukasten for 2D Go game developing. I would like to add Spriter format loading to the engine. Which brings me to my Spriter loader library, it can be found at https://github.com/Agon/spriter . Is it alright to continue developing/publishing the Go Spriter loader library and integrate it into my engine, which can be used for opensource and commercial projects? I didn't find any information regarding the licensing of the Spriter data format and what is allowed under which condition. If you don't want my Spriter loader library published, I can pull it down. Thanks in advance, Marcel
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