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Showing content with the highest reputation on 09/10/2017 in Posts

  1. UPDATE (Mike at BrashMonkey): Links all seemed dead, so I hosted the Spriter files here: https://drive.google.com/file/d/1ww4Gs41EpRJzbNwdXAZK-PHI5HMP2JC7/view?usp=sharing (updated link) I think it would be nice to have a topic where people come and post wips and stuff to get feedback and show off. I will start and hope other chime in with stuff. http://i.minus.com/ibv8McFxqBk8i.gifhttp://i.minus.com/iRGK2RQtE3gQG.gif I'm using some heavy image switching to get these results. I wish I could flag keyframes or something so a keyframe where there's only a image switch would look different so I don't have to waste so much time looking for the keys where things actually move.
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  2. A millisecond is a thousandth of a second. This might help:
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  3. A simple one today, your usual get stomped on and die guy. Spriter file: http://www.sendspace.com/file/xbkcte
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  4. I work at 4x the size of the pieces in the spriter file, then I plan on reducing the spriter png outputs to 25% (like the ones posted). The size you use really depends on what you want to do, I personally will just render to png because I'm not a good enough programmer to implement real time playback in gamemaker; if you on the other hand will implement playback on your engine then you should find the optimal resolution your game will have and work from there, work everything at least 2x the size before bringing into spriter.
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  5. Wow, amazing! Really dig your style. Glad your share your work on this level. Learned a lot from your first set. Thank you again for that. On what resolution du you work on the charakter parts? As we have not yet finalized the resolution options for our game I am a bit unsure how big i should make it. :/
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  6. Another character, another file. The animations look much better with more frames, here they are running at 12 fps. There are a couple more animations in the file that I didn't place here. I really like how some animations came out, while others not so much. I need to get better at making movement blurs. The antennae movement was a nice challenge at first but later I got the hang of it. Download here: http://www.sendspace.com/file/oioh1t
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  7. Just downloaded your samplefile and I am analysing the hell out of it! :D Thank you!
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  8. The timing is wrong, it's much slower than it's supposed to be, it looks better with the right timing I swear. After giving spine a good look I'm back. This time I'm playing spriter to it's strengths, while I like quite a bit more the animations I posted earlier making them take a very awkward process and are very time consuming. And since I'm trying to make a game by myself I decided to tone down the animation and use a strictly modular style. Also, since I intend to sell these assets when they are finished, I'm trying to keep the image switching to a minimum and the keyframes clean so anybody can edit them and make new characters using the animations, the previous ones where pretty much untouchable after finished. Here http://www.sendspace.com/file/4gs0tj is the spriter file for anyone curious, it's sad the only spriter example file is one from before bones where even implemented (Mike is probably hunched in a cave holding on to the art packs mumbling "my precious"). There are quite a few animations in there: running, walking, idle, various attacks, etc... I only previewed one because turning them into gifs is boring and time consuming (and the timing is wrong, .gif export Edgar). Any feedback is welcome. The images need clean up and I'm missing a few animations.
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  9. omg i think this required lot of work can't we see a making of ? lol or just the zip folder ? Just curious how many handdrawn pictures are there. I wont ever make so nice animation ^^
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