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Showing content with the highest reputation on 02/27/2017 in all areas

  1. 1 point
  2. To use bounding boxes precalculated in Spriter for correct clipping and effects, in Spriter, simply click on the box icon on the animation widget. Use settings roughly like what you see below: framerate: In order to calculate a bounding box that takes tweening into account, Spriter will go through the animation at a set framerate. 60 is recommended. padding: Extra pixels added to each side of the bounding box to ensure that frames in between the above calculated don't go slightly outside. 0 is probably fine for most cases, but 1 or 2 pixels isn't going to affect your performance and makes doubly sure. The best workflow would probably be to run the calculation once on all animations the first time you use it, and each time you add an animation. After that, only bother recalculating the bounding box if new animation changes massively affect the bounding box, or if you notice any clipping at runtime. And of course, run it once before shipping or demoing your game.
    1 point
  3. Hi, there's an important trick to avoid this. The Spriter plug-in in C2 uses the custom animation trimming settings from the Spriter file as the "bounding box" to decide when something should be clipped or drawn. I'm going to bring this post to Edgar (the creator of Spriter and this particular plug-in) so he can give you more concise information.
    1 point
  4. Myattus

    Shooting Gun While Walking

    WoW! You even fixed Override Bones with IK too....and within minutes of posting an issue! This is the best customer service I have ever experienced! Youve saved me so much work! With immense gratitude, thank you so much.
    1 point
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