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Showing content with the highest reputation on 07/31/2015 in all areas

  1. Good job. Yes. The Java2D renderer renders the animation not correctly ( the Slick2D renderer also), while LibGDX and LWJGL do it properly. The problem is, that the y-axis in Java2D is inverted while in Spriter it is not. I will push the fix today. Thanks for figuring it out. - Trixt0r
    1 point
  2. Hi, I have a character whose headlight animates (rotates around the head) continuously as the character itself animates. I was able to replace different frames for the headlight rotation using "swap image at that timeline functionality". I did this for the first 10 frames of headlight rotation. Now how do I copy (cut-paste) these 10 headlight animation swap image keys to my entire timeline of 228 frames? I cant do swap replace manually for the entire timeline. Please help! thanks, Ravindra
    1 point
  3. In AdventurePlatfortmerPack_FULL there are a lot of files missing in the scml files. They are listed in the folder/file elements of the scml file but are not present in the folder structure. Will this be cleaned up? My current Spriter library can't handle these missing files.
    1 point
  4. Ah.That explains it (mostly). There are known compatibility issues with Spriter and some Wacom tablets/mice. We'll be trying to fix those issues in an upcoming free update build of Spriter. Sorry for the inconvenience. Cheers. I know. I use a tablet with latest wacom drivers. may be its a bit different from normal mouse click. Its not a lot of trouble, because it does not happen continually, but it happens sometimes. If this happens to more people then may be its a bug, I know im not the only one ;)
    1 point
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