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Showing content with the highest reputation on 06/18/2015 in all areas

  1. I've just released the game Shuff-a-ball on Google Play for Android, it's an arcade pinball style game. The game doesn't use too much animations, but I used the coin pickups from the RunNGunPlatfortmerPack_Essentials, I changed them a little which was really easy to do. I also used the bonus animations when a ball hits a coin. here is a link to the game https://play.google.com/store/apps/details?id=com.adzl.shuffaball or a video of it in action adzl
    2 points
  2. Hello my fellow 2d animators. Quick question: I was browsing steam, saw the sale for spriter, looked it up, thought the program was interesting because it follows my work flow. My question is however, is there a differance in the how the steam version handles licensing and restrictions? If I get the steam version, is it just like a normal program and I'm just buying it from steam, or am I required to launch it through steam or have steam running running in order to use it? If its the former, will I get a program key that will work with the normal version?
    1 point
  3. Hi, Here are my questions about little details which would speed the things up maybe? 1) While animating, I just click the keyframe and drag and drop it to another point in the timeline. Is it possible to show the timeline position dynamically while dragging the keyframe? 2) While trying to enter a value into the "current time" panel, the numeric keypad does not work as I expect it so and I can only enter a number/value by using the numeric keys above the letters on the keyboard. Is this done on purpose to reserve those keys for something different or is this kind of a bug?... :???: Thanks a lot...
    1 point
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