We're trying to port our animations over to Unity, and I think we're running into some bugs as a result of old version of Spriter.
The problem is only present in some of our very earliest animations. Under the Z-Index column, all the pieces are named "object_00x" to "object_2xx", and each animation has unqiue names. So, our main character has over 200 of these objects defined in his SCML file. For example:
etc...
This breaks the Sprite2Unity importer and Sprite Swapping functionality, as it creates a new child for every single unique name in the z-index column.
If I try and rename the animations, and make them look like this:
Spriter won't allow me to do it. I can fix one animation, but when fixing subsequent anims, Sprite auto renames "head" to "head_000", or "torso" to "torso_000". Next animation, will force me to name it "Head_002", and etc. It simply won't allow me to fix these names within the Editor.
Is there any way you can think of to fix these old SCML files? I can't hand edit it, it's close to 11,000 lines...