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Showing content with the highest reputation on 03/20/2015 in all areas

  1. I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create. Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that? I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
    3 points
  2. Hi, I am sorry to bother with this problem, I am using Spriter for a project i began since Beta. And i have a problem now when i try swap sprites holding right click on sprites. It work correctly with previous sprites'folders i created but with new folder i just can't do it. Just as Spriter don't recognise the sprites organisation in the new folder. The folder appears in the palette with all sprites in it, but still unable to swap. Im not on the pro version yet of the soft. I would appreciate if i can have a solution with this problem. Cheers.
    2 points
  3. Didn't see any other recent (< 2 years) or working Cocos2d-iPhone v3 implementations, so wrote my own (with a lot of code grabbed from (https://github.com/talentless/spriter-cocos2d)). Link: https://github.com/spotco/Spriter-Cocos2d-v3-iphone Probably missing a ton of features, but functional enough for our workflow. Send a issue/pull request and I'll be happy to get to it!
    2 points
  4. Hi! I'm very new to this program and I'm just trying out the trial version. However, already I'm running into a problem. You see I use very small nes/snes style sprites, and when I export an animation to a sprite strip, the images become slightly distorted. I was wondering if there is a fix for this or if anyone knew why this was happening. I've tried exporting at 100% scale, 200%, 400%, and 800%, and I've tried shrinking down the larger scales in photoshop after exporting them, but none of these methods have really helped at all, I still end up with some sprite distortion with the finished product. Here is what the sprites should look like: however, as you can see here, the head being a good example, the sprites get squished when I export the animation Any help would be appreciated, Thanks!
    1 point
  5. This is a tutorial I made That I think could be a good idea. Its for making sprites in a 3/4 view which can be VERY difficult without a 3d model, so we use an easy way with the scaling tool. You can disable interpolation in the tool (in gimp) for less blurring results. If you use other program there should be an option similar. This method is very old and was used in pixelart for making things like coins or the rings in sonic spinning (or similar method). 1-First take the sprite or part you want to make 3/4 view and have it on a layer. (draw it, paste it, whatever). 2-Make 2 Duplicates. 3-Divide the 1 duplicate by middle by deleting it with the square selection tool(natural middle in this case about the navel). 4-Do the same for the other duplicate. 5- Now use the scaling tool on one half of the duplicate , in this case the one which is farther to us, and tweak it to make it narrower. 6- Do the same to the other part, but have in mind to leave one part smaller as to emulate perspective. Tweak everything By hand, I recommend 1px round brush. This is the final result after tweaking. Sorry about the crappy presentation I almost messed up last image, but you get the idea. Using a 3d modelling program and drawing over is tedious, and using the perspective tool can get messy. This way is easier... Now the most important is tweaking and leaving as you like and make last corrections at the end. Hope you find it useful, I think you can do the same thing with vectors if you use flash (Im not sure). Cheers.
    1 point
  6. I wouldn't mind waiting a little bit. But I would like to point out that we haven't heard from bonus2113 since last july.
    1 point
  7. Hi: I'm very new to S. This is my first question regarding it use: ¿can I export another sprite (PNG) (let's say , for example, an object, cloth, weapón,etc. ) to my already existing project folder? I would appreciate guidance on thie topic.
    1 point
  8. Pardon the double post, but I have an update. I decided to experiment a little with Spriter for my own project, so I tried out the aforementioned version. It appears to work just fine, so I went ahead and cleaned up the tool a little. There should no longer be any meaningless errors or warnings (I hate those). I also went ahead and updated the package and the Readme. You can find it here (a link to the Unity 4 version also exists): https://github.com/Dharengo/Spriter2Unity I still won't be working on this tool full time, so I hope that someone else will fork this and continue work on it. That being said, in the event that I improve on it a little for my own purposes, I'll be sure to share. Message to admin: What do you think, what with the Unity 5 compatibility thing, is it worth creating a new topic and sticky that instead of this one?
    1 point
  9. Yes. It 's still happend. And my solution temporaliry is create 1 sorting layer for each greyguy. But that is not good when game has more spriter. Who has the better solution? Sorry for my bad English :P
    1 point
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