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Showing content with the highest reputation on 03/18/2015 in all areas

  1. I'm getting the above warning in Unity when I run my program. I want to use the Spriter2Unity package so that I can import the Spriter Pro animations. Though the animation works normal I'm wondering what the implications of this warning are. I'm also having the problem that I can't import the animations into the uSequencer (Unity plugin to make movies) because of this legacy problem.
    2 points
  2. Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215
    2 points
  3. ruberboy

    My Spriter works

    Hi all. Just learning the program (about one week using it, but learned using it in a day or two ;) ). I just do animations for practice, not for a game or something just because I've been drawing and doing 3d a lot... animation is a natural expansion. Let's see what I get from the program. Two robot animations (Idle and slide), (cheap I know, this was on the first day of using the program). And this one is an RPG child I did (very wip), actually never did any rpg related stuff so its new for me. If enough time given to painting I think you can get quite good results. WIP. (almost 1 mb gif LOL). Its incredible that it actually looks more 3d hand painted than 2d paint because of the smooth anim :D (thanks to spriter!). Soon, more! As I have more crappy attempts not good enough :D PD: is there any way of exporting pngs without alpha?. Gimp forces you to destroy alpha to create a gif that's visible, well next time I'll use the forum background color :D
    1 point
  4. Hi, I am sorry to bother with this problem, I am using Spriter for a project i began since Beta. And i have a problem now when i try swap sprites holding right click on sprites. It work correctly with previous sprites'folders i created but with new folder i just can't do it. Just as Spriter don't recognise the sprites organisation in the new folder. The folder appears in the palette with all sprites in it, but still unable to swap. Im not on the pro version yet of the soft. I would appreciate if i can have a solution with this problem. Cheers.
    1 point
  5. Didn't see any other recent (< 2 years) or working Cocos2d-iPhone v3 implementations, so wrote my own (with a lot of code grabbed from (https://github.com/talentless/spriter-cocos2d)). Link: https://github.com/spotco/Spriter-Cocos2d-v3-iphone Probably missing a ton of features, but functional enough for our workflow. Send a issue/pull request and I'll be happy to get to it!
    1 point
  6. Hi: I'm very new to S. This is my first question regarding it use: ¿can I export another sprite (PNG) (let's say , for example, an object, cloth, weapón,etc. ) to my already existing project folder? I would appreciate guidance on thie topic.
    1 point
  7. James W

    LOVE it! glad its done!

    I have been following the creation of spriter since the beginning... payed for a early lic, and patiently waited on the finished product. I would periodically pop in and download the new releases and play around with them... get started and then some plugin for C2 or the method of insertion would change, things would break and.... well. lets just say I continued to wait. Yesterday I downloaded the most recent "stable" update and i must say you guys have done a great job! I will be recommending this to anyone looking for animation software. and... im sure i will be asking for help using this amazing tool in the near future. please have mercy on me. lol
    1 point
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