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Showing content with the highest reputation on 03/17/2015 in all areas

  1. Hi, Recently I have tried to integrate Spriter to my game by rendering it by myself. Before doing anything further I tried to render all the bone correctly. Here is the Grey Guy's bone looks like in Spriter: But what I got in my game is something like: There is a serious twist in the result I got, and I am not sure what goes wrong, seem it is related to non-uniform scale we have in greyguy skeleton. What I have done basically can be break done into following step: Get the Matrix of each bone by reading scml data. following code is related to bone matrix calculation. void Transform::ToMatrix( glm::mat4& mat ) const{ glm::mat4 scale(1.0f); scale = glm::scale(scale, m_scale); glm::mat4 rot = glm::toMat4(m_rot); glm::mat4 trans = glm::translate(glm::mat4(1.0f), m_trans); Matrix::Multiply(scale, rot, mat); Matrix::Multiply(mat, trans, mat);}void Matrix::Multiply( const glm::mat4& mat1, const glm::mat4& mat2, glm::mat4& output ){ output = mat2 * mat1;} Get the bone join coordinate by I am just doing (0.0, 0.0, 0.0, 1.0) * localMat * ParentMat1 * ..... ParentMatN Can you guys give me some lead about how could I fix this issue?
    2 points
  2. Hello, are there any plans of a pixi.js implementation. I am asking because my favorite engine is using pixi.js - gdevelop. Gdevelop is an open source alternative to construct2. It Builds html5 games, ready for intel XDK packaging. It's editor runs on both windows and Linux. Unlike construct2 it can also build native games - for windows and linux. In the future for mac as well. Since last year it has matured quite a bit- also got open sourced. Please give it a try and let us know what you think. http://compilgames.net/ it's github page (see its getting constant updates) https://github.com/4ian/GD Please consider making an implementation. Unlike any of the other engines you support, this one is open source. You can integrate spriter within its workflow better than any of the others. It is completely free, and you dont have to be a programmer to use it.
    1 point
  3. Hi, I'm currently discovering Spriter and I quite like this tool. It reminds me a very old small tool I made when I was young (Space Animator) so I must love this new extremely useful tool. :) I'm an artist myself but I hate animating and don't have much time for that. I would love to see an Animations Art Pack with 8 directions for all the already done animations in the Platformer Starter Pack. Would it be feasible? I would buy directly. ;) Cheers and keep up your good work. -Sphax
    1 point
  4. lucid

    Spriter R3 Bug Thread

    Please post bug and crash reports for Spriter R3 here.
    1 point
  5. I'm getting the above warning in Unity when I run my program. I want to use the Spriter2Unity package so that I can import the Spriter Pro animations. Though the animation works normal I'm wondering what the implications of this warning are. I'm also having the problem that I can't import the animations into the uSequencer (Unity plugin to make movies) because of this legacy problem.
    1 point
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