Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/28/2015 in all areas

  1. I refreshed my system twice to double check before posting, but Spriter eventually started to crash instantly on Windows 8 every time. It opens and shows the program, then crashes every time...
    2 points
  2. Hello, I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features. Has this been removed, changed?
    1 point
  3. Hi! I was wondering if anyone can offer some insight in to the file size of exported SCML and SCON files. Some of the animations which we've created are quite complex; using many keyframes across up to 20 assets in some instances, and with animations that can last 10 seconds. They're playing beautifully in Construct 2 when they've been loaded, but loading those files in the beginning is where the delays are occuring. My longest and most complex animation has an SCML file that is 2.8mb, and the SCON file is 4.3mb. There are 13000 frames on the timeline. This is not a loopable animation - it's a necessary bespoke addition (kinda like a cutscene I guess) so there's no 'make it simpler / shorter / loopable' options here. What i'm wondering is if there is potential to optimise the files by reducing the overall number of frames in the project and using the 'stretch keys' feature, then setting the playback speed ratio of the animation in Construct 2 to suit. i.e. - reduce to 6500 frames and set playback to 50%. How will this impact the way that the importer and Construct work together? Does changing the playback speed create more work for the engine, or is this something which is feasible to do - I tried shrinking it but the file size didn't change so it seems like it has more to do with the number of keyframes. On a side note - when do the relevant SCML/SCON files load for a layout? Are they all done at the very beginning or are they loaded with the other assets before each layout is displayed? Happy to take any suggestions you have!
    1 point
  4. Hi Everyone, As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here. For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience. cheers, Mike at BrashMonkey
    1 point
  5. Good time of day I apologize if not in that section speed as quickly as permissible excess ? heard that the changes will be in this respect or nothing has changed ?
    1 point
  6. jaunusa

    Generic Java Importer

    You wrote a few posts ago that the library now works also with GWT. I tested that and it works when compiling for dev: >gradlew html:superDev But when I compile for distribution, I get these error: >gradlew html:dist Compiling module com.mygdx.game.GdxDefinition Validating units: [ERROR] Errors in 'file:/C:/workspace/CharacterAnimation/core/libsrc/com/brashmonkey/spriter/Spriter.java' [ERROR] Line 75: The method getDeclaredConstructor(Class<?>[]) is undefined for the type Class [ERROR] Line 96: No source code is available for type java.io.FileInputStream; did you forget to inherit a required module? [ERROR] Line 113: The method getDeclaredConstructor(Class<?>[]) is undefined for the type Class [ERROR] Line 145: The method getDeclaredConstructor(Class) is undefined for the type Class [ERROR] Aborting compile due to errors in some input files :html:compileGwt FAILED Any ideas what is wrong?
    1 point
  7. Trixtor have you got any messager clients i can contact you on?
    1 point
×
×
  • Create New...