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Showing content with the highest reputation on 01/18/2015 in all areas

  1. Hi! I want to buy the PRO version but the gui looks pretty bad and complicated work with the program. the other problem is that the final version works very slow and also tried b11 version. the b9 version works well graphically but all have the problem gui. i've a macbook pro retina display Yosemite 10.10 I hope you can help me because I am very interested in the program
    1 point
  2. I can create and rotate action points but cannot make them a child of the bone or sprite I want. Is there a way to do this? I have Spriter Pro. Basically, I made a simple swinging rope with 8 segments and want to attach an action point near the bottom. The problem is, I want the action point to be a child of either the 6th bone or sprite and move with the animation.
    1 point
  3. Good time of day I apologize if not in that section speed as quickly as permissible excess ? heard that the changes will be in this respect or nothing has changed ?
    1 point
  4. Kiori

    Spriter r2 bug thread

    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not. Perhaps its related to the frameskipping problem mentioned above.
    1 point
  5. Hello everyone! Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser). Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior. Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure when you load a file with missing images. An important note for Mac users. There is an optimization in this version that may correct the performance issues some users have been experiencing on the Mac. Please let me know if this fixes the issue for you, as it seemed to make a significant difference on our machines. We will continue to fix bugs and provide minor feature updates, but my primary focus at the moment is completing the developer documentation. Lastly, if you're reading this and you don't already own Spriter Pro, or you have a friend who doesn't, Steam is having their Autumn Sale now, and Spriter is 50% off until December 2nd. Spread the word! Thanks everyone, and enjoy the new build! download Spriter r2 here Change-Log 11/28/2014Additions and Enhancements Performance optimizations - possible fix for Mac slowdown issues Added Video Help on startup (with the option to never show again), and in the Help menu Added a link the Grey Guy example file in the Help menu Added a warning when attempting to save outside of the project directory(with the option to never show again) Added a warning/explanation that pops up when a project has missing images, and displays the expected file tree(with the option to never show again) Added a Help menu option to reset all 'show this message again' checkboxes Saving a resized project no longer allows you to save to your current project folder or any of it's subfolders to avoid confusion and overwriting or mixing up both projects' images Saving a resized project now confirms individual image overwrites as it creates resized copies of images Original image size data is now preserved in Missing Image placeholders Original image size data is now preserved when saving a project with missing images Bug Fixes Fixed a crash that could occur with certain projects with missing folders and images Fixed a bug that would give autosaves the *.scon extension when working on a project last saved as *.scon, even though all autosave data is saved as scml Fixed a bug that would cause child bones created on very wide parent bones to have 0 width
    1 point
  6. Hi, I tried to launch Spriter on my archlinux system but got an error. segmentation fault (core dumped) ./Spriter Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code. I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923. After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked. This looks like a general problem and not related to B11. It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash. Is anyone else using i3 and is able to run Spriter? thanks edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same) edit2: tried the same using http://dwm.suckless.org/ and got the same error edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
    1 point
  7. If I download the linux builds, I still get a Spriter B11 directory, is this still the old version?
    1 point
  8. Hi, It would be nice to give the timeline more distinctive colors rather than the gray matching the other elements of the gui. Personally right now it isn't visually appealing and rather disorienting. Something like this: Whatever color that helps. cheers, Disar
    1 point
  9. The Kickstarter of Sprite DLight can now be previewed here: http://kck.st/1vVwkRs There is an example for dynamic lighting + skeletal animation in the video. It has been done with Spine, but things should work for Spriter in a similar way. On the Construct 2 Forums, there is also a discussion, involving C2 and Spriter integration with normal maps: https://www.scirra.com/forum/sprite-dli ... rt_t118649 TLDR version: Launch will be next Tuesday. I'd love to try processing some art made for use with Spriter. It would be amazing to combine these two technologies.
    1 point
  10. Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter. I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good. It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
    1 point
  11. Hi everyone, Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
    1 point
  12. Please change stretching in the viewer to only change scaleX and scaleY. Right now it changes both the scale and the actual x/y values. This doesn't really make sense to me why it would do this. So for now I can only do scaling on the left in the "Objects In Frame" window by changing the numbers there. Thank you C2tP
    1 point
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