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Showing content with the highest reputation on 01/15/2015 in all areas

  1. tfworld

    Cocos2d 3 support

    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
    1 point
  2. Tylermon2

    Game Animations WIP

    I am currently working on a game and if you haven't guessed, my animations are done in spriter. I love feedback. Preferably on the videos( I am more likely to see it there) but here is great as well. New Updated animations! Idle animation/workflow this is a longer video. Took my time on it help my artist see the workflow and how everything works/pieces together. Skip to the end for the final animation. But I think it may be too subtle. This is my skeleton animation. Idle and walking. Again. Feedback is greatly appreciated! Any tips on animating wrists? The rounded technique on arms/legs does not seem to work as well. Example in first video. Any other tips you can suggest based on the videos also greatly appreciated. If you saw something that could save me time down the road, or changes to art that might improve things, I am all ears.
    1 point
  3. joekinley

    Linux 64 Issues list

    Hi there, as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue: - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite. - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move? - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on.
    1 point
  4. Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)
    1 point
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