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Showing content with the highest reputation on 12/25/2014 in all areas

  1. Hi all, i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance. pls let me know is anyone has a solution for it. many thanks
    1 point
  2. tfworld

    Cocos2d 3 support

    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
    1 point
  3. Hey guys, I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related. Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.) And here you have some screenshots: First of all the scene without shading: And here is the same scene with some lights and a dark environment: As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty. It looks like an emboss effect. What do you think? Maybe we could create some other scenes with different art styles and proper normal maps. - Trixt0r
    1 point
  4. Hey guys, Been a big fan of Spriter for some time and tweet/stream a bunch of my work with the software. I saw Spriter Pro on sale recently and grabbed it, though I didn't activate until today when I needed one of the features for crunch work I'm doing. After activating the software, I restarted it as the OpenGL said I needed to, and now it crashes on load, stalling and bringing up the 'Spriter has stopped responding' dialog box. I have: 1.) tried uninstalling and reinstalling (several times) 2.) tried uninstalling, cleaning registry keys with CC Cleaner and reinstalling I'm on crunch right now, please help. ): I have a bunch of rigs I need to get finished over the next few days and would really like to be able to use the software I bought. Update: I installed Spriter B8_2 and that seems not to crash on load with Spriter Pro activated. B9, however, seems to crap itself still.
    1 point
  5. Hi, It would be nice to give the timeline more distinctive colors rather than the gray matching the other elements of the gui. Personally right now it isn't visually appealing and rather disorienting. Something like this: Whatever color that helps. cheers, Disar
    1 point
  6. How can I fix this problem ? I did everthing but :|
    1 point
  7. Hi everyone, Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
    1 point
  8. That is a great idea. I am currently using pencil2d to rough draft my animations. But it would be nice it such a tool can be implemented at least for pro users. :D
    1 point
  9. Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this... Ability to cancel mid-operation (position,rotation,scale) For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo. Simplistic paint I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
    1 point
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