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  4. Hello everyone, the next build will take longer than the two week release cycle to complete, as we are approaching the end of the alpha period. There are a couple of loose ends from some of the early code we'd like to tie up to prevent any further stability related bugs. We appreciate your patience. 0.9.7.6 Change Log Additions Added a default easing curve option in the status bar while in Animation Mode. This automatically sets the easing curve for newly created keyframes. Added keyboard shortcuts Ctrl+1 and Ctrl+2 to skip to the previous and next frames in Animation Mode, respectively. (The keys 1 and 2 without Ctrl already skip to the previous and next keyframes.) Added the ability to create a 'Key All' for every frame between two other keys in one step (hold Ctrl while clicking the 'Key All' button in Animation Mode when the timeline is set between two keys). Bug Fixes Fixed a critical bug where projects with multiple contour deformers would load in a corrupt state. Unfortunately, this fix breaks compatibility with projects saved in prior versions. Fixed a bug where the 'Key All' button did not inverse before keying, which caused an explosion of parts. Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
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  8. 0.9.7.5 Change Log Changes and Enhancements Initiated restructuring of core systems to enhance stability, paving the way for wrapping up the last features in alpha development. Bug Fixes Resolved several additional stability issues related to hierarchy modifications. Started the refactoring process to fix new bugs identified during expanded testing. Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  9. 0.9.7.4 Change Log Changes and Enhancements Updated core systems to lay the groundwork for upcoming enhancements. Bug Fixes Resolved several stability issues related to hierarchy modifications. Fixed various bugs that caused errors during load and save operations. Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  10. Hi! I confronted the same problem, msvcr100.dll and msvcp100.dll were missing. First I installed C++ redistributable version 2013, but it didn't help. I have another computer, where the Spriter works just fine. There I have several versions of C++ redistributable versions, so my conclusion was that some other package is also needed. Without further investigating, what is the exact needed package, I ended up to download the package, which includes all C++ redistributables: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Yes, this is not Microsoft official page, but I decided to trust this site. After running this package (super easy install, just one .bat file to run as administrator), Spriter started to work.
  11. okay I found out the problem.The first letter of zip folder was on caps which caused bug.
  12. Hi everyone, our next update build will be released on the weekend of March 22. Work has been done since the last update, but there won't be any noticeable changes worth an update build until that time.
  13. new bug : it duplicate files on construct 3 when you drag and drop over an existing files. I have the latest version 22-2-2024 addon.
  14. Hello, I have a sprite that I can't animate on construct 3. I've put it in a new project on construct 3, it doesn't play animation. so I tried to put it in a project where I already had a spriter animation and, without adding any eventsheet, it works. actually, I just used a simple project that I have already made and it goes the same, it works. to be clear, when I create new project, animation doesn't work, otherwise with an old project, it works. ! It does not make sense... help me please
  15. @leonard-moro If you're putting PNG files in the folder you pointed Spriter to when you chose to start a new project, they should show up in Spriter... if you're putting them in the folder when Spriter and your project are already open, you might need to close and re-open spriter and your project for them to show up. If this doesn't help you'll likely need to zip up the project folder and email it to mail@brashmonkey.com with a description of the problem so we can take a look and figure out the issue.
  16. 0.9.7.3 Change Log Bug Fixes Fixed a bug where dragging a bone to adjust length (ctrl-shift-click) would adjust all bone lengths instead of just the selected bone Fixed a bug where you could alter the selection while a mesh was armed for adding a swappable image, resulting in unpredictable behaviour Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  17. i also don't see images, they're all png in a folder witch with i created a project, but the png images in it don't show up, even the folder isn't there. i know this post is 9 years old but i have the same problem
  18. yes very confusing for customers, im also searching
  19. This seemed to resolve the issue https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
  20. @Centrion This website seems to give pretty thorough instructions for how to fix the issue. Hopefully a combination of these steps works for you: https://www.howtogeek.com/874113/how-to-fix-the-0xc000007b-error-on-windows/
  21. I tried downloading all the files that spriter needed to run and i got the same (0xc0000007b) error code and I don't wanna use the adobe method
  22. btw i am also on windows 11 and i cant try the photoshop method as i am a kid trying to animate sprites for projects in scratch otherwise it would have worked i also tried most of the methods listed on the Microsoft website but still no luck
  23. yes as far as i remeber i tried to download all of those dll files and recieving the error 0xc000007b but the links that you sent were not working in my pc so i had to download from another website
  24. 0.9.7.2 Change Log Bug Fixes Fixed a bug where video exports were locked to the frame length of the animation, ignoring framerate export settings Fixed a bug when loading some projects, which led to irregular behavior in specific meshes under certain conditions Fixed a visual bug where undoing or redoing changes to a the rigging cage for meshes wouldn't update the cage on screen Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do not change when mesh images are swapped
  25. @Aahan2023 did you try any of the proposed solutions?
  26. i am getting the same error 0xc000007b
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