Jump to content

Teaonabag

Members
  • Posts

    2
  • Joined

  • Last visited

Teaonabag's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Eyyy~~!! So i've got a few suggestions on how to beef out the feature set of Skins in Spriter. So while you're in the Skin mode and grabbin' a bunch of dots, it'd be nice have the ability to scale and rotate them as a whole. It'd also be really nice to have an anchor point that you can move around and use as the origin for rotation. Also, I think that the dots should have a bigger invisible clickable area. The dot size is nice, doesn't get in the way, but you should increase the size of it "invisibly" and add a subtle highlight to indicate, which point you'll be clicking.
  2. Heyy, Brash! I have to say, Spriter's been amazing to work in so far. But I've got this feature, I'd love to see implemented. So this'd be a quick workaround for what takes a little bit of time, maybe a minute, or two, if things aren't too complex. I'd like to clone an animation so that it deletes every keyframe, except the last one and then it puts the last keyframe in the beginning of the timeline. bigger images, if needed http://imgur.com/07vF59R,mnymUOU,uXZSB2M#0 Also, things can get a bit, uhm.... complicated in the timeline. It might just be my crappy animating skills that things get so out of control, but one neat change would also be, that when I've highlighted the bones, or sprites from the timeline, I'd like to scroll between the keyframes only associated with those particular bones and sprites, while using the next - and previous key buttons.
×
×
  • Create New...