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Question About Character Mapping


Kaptain

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Hey, 

 

 

 

 

Throughout my experience with trying to fiddle with game development I've always ran into one problem, and that's picking up all sorts of equipment, and drawing all different combinations of the equipment on the character. I've been using the free version of Spriter for two days now, and when I saw character mapping I got really excited. This is a feature that does specifically what I have been trying to do for years, but makes it so much easier. So this kinda locked in my decision to buy Spriter pro. BUT! I still foresee a problem. I'm using Gamemaker, and I import my animations using sprite sheets. If I buy Spriter Pro and use character mapping, won't I still have to import a new sprite sheet for every single combination of equipment? Once the character makes it to Gamemaker he is a single entity, I can't just replace his chest piece, because there is no chest piece. I have to replace his chest in Spriter and export another sprite sheet. But this would be terribly tedious, as I would then have to make walking, running, and attacking sprite sheets for every combination of equipment resulting in probably hundreds of sprite sheets for a single character... So.. Whats the solution? Do I have to use a program that supports spriter or... What? :O

 

Thanks in advance 

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Right, the problem is there is no actual Spriter plug-in for GameMaker yet.  It should happen fairly shortly after we finish the fully featured reference implementation, but its a big project due to adding flexibility and room for up-coming new features..but you can follow its progress in this thread: http://brashmonkey.com/forum/index.php?/topic/4029-reference-implementation-status-update-6282015/

Cheers.
-Mike at BrashMonkey

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