hieronims Posted December 21, 2014 Report Share Posted December 21, 2014 In Spriter can be defined collision zones and then use them in Construct 2? otvqcpmcym 1 Quote Link to comment Share on other sites More sharing options...
jokderdeus Posted January 25, 2015 Report Share Posted January 25, 2015 Salut hieronims, J'ai cru comprendre que tu etais francais avec un autre post ? En ce qui me concerne, je defini les zones de collisions dans construct directement. En revanche je sais que tu peux definir des points d'actions dans spriter pour construct, pour faire tirer des projectiles par exemple. Quote Link to comment Share on other sites More sharing options...
tintinibar Posted February 7, 2015 Report Share Posted February 7, 2015 I would like to know this as well. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted March 12, 2015 Report Share Posted March 12, 2015 @ jokderdeus, Points are directly supported in Construct 2 via the Spriter object. I've answered the collision rectangle support in C2 Question here: http://brashmonkey.com/forum/index.php?/topic/3965-hitbox-functionality-in-contruct-2/#entry11980 The trick with Spriter's collision boxes in C2 is that the import converts them to regular C2 Sprites, but invisible. You can check for overlaps or collisions directly with the sprites themselves, which will have the same names as the collision rectangles you had created in Spriter. Cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
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