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Autokey


jokderdeus

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Hi jokderdeus,

There is no way currently to turn off "autokey" however moving a bone should not create a key for the child, though a child of course will follow the bone, so moving a parent bone also moves the child, but does not key it.

Are you seeing a different behavior than I describe and are you using build B11?

thanks,

Mike at BrashMonkey

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Hello Mike !

Indeed, the behavior what you are describing is not the one that I can note in the software.

I think I am using the right build, I have reinstalled spriter quite recently.

The thing is, for instance : Once I make sure that there is no key except on the shoulder at the frame I am, I move the bone of the shoulder, and then in the timeline, I can see that each single children bones of the shoulder bone and the shoulder bone, they all have a key. But not the other ones. So basically, it seems that the children behave like if I was directly moving them, and they receive a key.

I will update this post later with a video.

Cheers.

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  • 3 weeks later...

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